Clans of Asgard

Noble Families of Asgard

Close But Not the Same

The noble families of Asgard are similar in many ways to the Great Houses of Chaos.  Indeed, the Asgardian Clans seem to even inexplicably share bloodlines with the older Chaos lines.  That said, the Clans also demonstrate new genetic material, much taken from the semi-mystical individuals known as the Hanged.  Apparently these people have, through some form of extended exposure to the Asgardian Pattern, developed into something very similar to the High Bloods found throughout the rest of Creation.  When mixed with those older lines, the results appear to be almost identical to the nobility found elsewhere … with one single exception.

Rather than identifying themselves as Helgrams of Chaos or Barimen of Amber, the Asgardian lines are truly Asgardian.  Raised to the same level of pride (although some would change that word in favor of arrogance) in their homeland as what is shown by the Royal Family, these Clans are truly on their way to embodying the “Asgard First, Asgard Forever” motto.

House Structure

The Nine Clans

Clan Name Seat First Lord/Lady Location and Industry Clan Traits Relative Power Locations of Interest
Anker Huldremose Bjarke “High-Hand” The clan seat is in the open plains of eastern Asgard.  Primary industry consists of agriculture and manufacturing within the cluster of cities nearby. Heavily mercantile clan that houses the majority of Asgard’s manufacturing capabilities.  The clustered cities of the  Anker represent the area of heaviest population density.  Currently vying with the Ehrenskiöld for primacy amongst the High Clans. 1 The Refactory – Manufacturing research center that represents the primary alchemical and metallurgical developments in Asgard.  Home of Magnus’ Forge.

The Burning Walls – Remains of the ancient city of Tile.

Björnberg Bjeornshafe Uffe The clan seat sits at the junction of several mountain ranges in the Pass of Dawn.  Primary industry consists of minerals, military support, and lumber. The most traditional and militant of the High Clans.  The people of the Björnberg Clan represent the highest percentage of officers within the Asgardian military. 2 Tall-Far’s Hall – Seat of Asgard’s only recognized Troll Karl, Krastnal the Crooked.

Ornspirur – Ancient city of learning and monastic training.  Ruled by Harald Magnusson.

Ehrenskiöld Stannasgard Sanne The clan seat is at the top of Darkling Bay in central southern Asgard.  Primary industry consists of lumber, fishing, and trade/transportation. Arguably the most “modern” Clan in Asgard.  The location of Stannasgard provides excellent support for industry and trade.  Currently vying with the Anker for primacy amongst the High Clans. 1 Ruins of Thorn – Ruined ancient city of demihuman origin (Alfar and Dverger).
Hedemann Amaroth Arjun The clan seat sits in the northernmost city of Asgard.  Primary industry consists of lumber, fishing, and minerals Highland Asgardian Clan that maintains a love/hate relationship with the Björnberg.  Somewhat remote given the geography.  Heaviest mine density for Asgardian Iron. 3 Eskiholt – Site of the Battle of Godsfall, where Ragnarok began.

Ringe – The City of Dread.  Town completely encircled by vicious rapids.  Famous for having never fallen in battle due to its natural defenses.

Horn Kragholm Steinar The clan seat is in southwestern Asgard upon the plains.  Primary industry consists of livestock and agriculture. Greatly dispersed Clan that consists of numerous freeholds and farming communities.  Source of many famed Skalds. 7 Gislaved – The Tower of the Goði.  Administrative center of the Asgardian priesthood.
Kärling Horve Valdemar The clan seat is in southeastern Asgard.  Primary industry consists of livestock, agriculture, and fishing. Smallest Clan of Asgard.  Established independence from the Vind due to a family schism.  The Kärling have a reputation for glory seeking as they attempt to improve their lot. 8 Jomsburg – Island of the Ridden.  Training center (that is geographically removed for a reason) for the Berzerkr, Úlfhéðnar, and Svinfylking.
Linde Lindelse Hrothmal The clan seat is in southwestern Asgard upon the shore cliffs.  Primary industry consists of research, education, printing, and trade. One of the two primary Clans whose focus includes learning.  The Linde house the primary learning and research centers in Asgard and, due to the needed materials involved in this effort, have become a major trade hub in their coastal Clan center. 4 Hús Allra – The great school of Asgard
Neergaard Thrymhold Etre The clan seat is in the center of northern Asgard.  Primary industry consists of lumber and herbs. A rugged Clan of frontiersmen that reside in the deepest areas of the remote north.  Self-sufficient to a fault, they trade heavy in pharmacological materials with the Linde and Vind Clans.  The Clan’s lands are extensive although sparsely populated. 6 The Ironwood – Asgard’s primal forest.  Wild and uncivilized lands that belong more to the Vaettir than men.

Skaldshome – The center of learning for Skalds and many Loremasters.  Contains knowledge of a more esoteric nature than what is taught in Lindelse or Lammhult.

Vind Lammhult Ostom The clan seat is on the eastern sea coast of Asgard.  Primary industry consists of fishing, trade, and medical services. The second Clan focused upon learning.  The Vind Clan houses the greatest houses of healing and medical learning in Asgard. 5 Vogir Nornanna – The Houses of Healing

Explanation of Titles and Position within Asgard

Social Structures of Asgard
Nobility Konungur King
Hirðmaðr First Lord / Lady and Warlords
Jarl Clan Leaders / Freeholders
Skald Bard / Loremaster
The Jarn Riddari Members of the Asgardian chivalric order
Karl Military Officers
Goði Priests
Kaupmaður Merchants
Handhafi Landowners
Maður Unlanded Freemen
Óslafa Freed Slaves
Property Þræll Thralls/Slaves