Clans of Asgard

Noble Families of Asgard

Close But Not the Same

The noble families of Asgard are similar in many ways to the Great Houses of Chaos.  Indeed, the Asgardian Clans seem to even inexplicably share bloodlines with the older Chaos lines.  That said, the Clans also demonstrate new genetic material, much taken from the semi-mystical individuals known as the Hanged.  Apparently these people have, through some form of extended exposure to the Asgardian Pattern, developed into something very similar to the High Bloods found throughout the rest of Creation.  When mixed with those older lines, the results appear to be almost identical to the nobility found elsewhere … with one single exception.

Rather than identifying themselves as Helgrams of Chaos or Barimen of Amber, the Asgardian lines are truly Asgardian.  Raised to the same level of pride (although some would change that word in favor of arrogance) in their homeland as what is shown by the Royal Family, these Clans are truly on their way to embodying the “Asgard First, Asgard Forever” motto.

House Structure

The Nine Clans

Anker

  • Leadership

    • Bjarke – One of Magnus’  Hirðmaðr, Bjarke rules the Anker clan with an iron fist notorious even among Asgardians.  Slender and silver haired, the “Old Eagle” is believed to be one of the richest men in all Asgard.
  • Seat

    • The Anker clan is based from their mountain fortress of Ná Orninn.
  • Summary

    • Famous for their history as warriors, the Anker family is one of the three oldest noble houses of Asgard.   Recent activities in the clan have been centered in the banking industry where they have begun aggressively funding many of the expansion settlements.

Björnberg

  • Leadership

    • Uffe – A young man to hold a position of clan leadership, Uffe is a rarity due to his foreign education and trade practices.  Given the success of his efforts and the rise of his house’s fortunes, his leadership has not been challenged yet.
  • Seat

    • A processing town in the foothills named Holtbæ.
  • Summary

    • The Björnberg clan is one of the newest among the Asgardian noble houses.  Their power and place have been bought through the production of Jörðin-Bein (Asgardian Steel) found in large quantities under the traditional family lands.  Given the Warband’s appetite for arms and weaponry made from this metal, their star has been steadily on the rise.

Ehrenskiöld

  • Leadership

    • Sanne – Sanne is the only female head of clan amongst the current great houses.  Through shrewd dealing and careful planning, she has inherited much of the power that her father established
  • Seat

    • The clan’s strong point is the city of þrjú Ar, the original capital of the reborn Asgard.
  • Summary

    • The Ehrenskiöld family was one of the only functional governments in Asgard prior to Magnus’ efforts to rebuild the power.  Dawud Ehrenskiöld, the thane at that time, served as one of the first advisors in the new Asgardian government prior to his death.

Hedemann

  • Leadership

    • Arjun – A former sea trader and well known raider who served under Hastein of the Nine, Arjun has begun consolidating his family’s place through aggressive trade and supply delivery into the Iron Ring.
  • Seat

    • The sea hold of Njord-ræsi
  • Summary

    • The Hedemann clan is the primary sea trade and freight powerhouse within Asgard. Their vessels are often used for delivery of supplies and personnel both within the inner lands and into the Iron Ring.

Horn

  • Leadership

    • Steinar – Latest of a long line of Horn lords, Steinar has positioned his clan to support the Asgardian expansion, supplying rangers and steadholder support used to establish initial settlements.
  • Seat

    • The plains city of Ský Ganga (“Cloud Walk”)
  • Summary

    • Originally nothing more than a wayfarer settlement, Ský Ganga became a settlement of rough-and-tumble adventurers far on the outer edges of Asgardian settled territory. Over time, the inhabitants joined under the leadership fo the Horns, forming a society of hearty outdoorsmen and explorers.

Kärling

  • Leadership

    • Valdemar – The “Great Bear” of the Kärlings, Valdemar is a retired Warband commander famous for his (sometimes foolish) audacity and preference for using berserker troops. Although never able to achieve the same level of battle madness, Valdemar was known to charge with the Hamrammr and Ulfhednar.
  • Seat
    • The fortress city of Svart Kasta (“Black Pitch”)
  • Summary

    • The Kärlings are, in many ways, a typical Asgardian clan. Focused upon trade and support to the Warband, there is little to call attention to them other than their sheer numbers. Based in a fairly hospitable home land, the Kärlings are one of the two largest clans.

Linde

  • Leadership

  • Seat
  • Summary

Neergaard

  • Leadership

  • Seat

  • Summary

Vind

  • Leadership

  • Seat

  • Summary

 

Explanation of Titles and Position within Asgard

Social Structures of Asgard

  • Jarl

    • King
    • Hirðmaðr
    • Skald
  • Karl

    • Goði
    • Merchants
    • Landowners
    • Unlanded Freemen
    • Freed Slaves
  • þræll

    • Slaves